2.04.2014

Nostalgia, Nature, Neomedievalism: The Narratography of The Legend of Zelda


“[To have archive fever] is to have a compulsive, repetitive, and nostalgic desire for the archive, an irrepressible desire to return to the origin, a homesickness, a nostalgia for the return to the most archaic place of absolute commencement” (Derrida, Archive Fever, p. 91.)

There’s been much abuzz about Nintendo in video game industry outlets as of late, and it hasn’t always been positive. Lagging sales of the Wii U and pressure from the internet’s media spheres had apparently pushed the once hermetically sealed Kingdom of Mario to finally make the move to mobile gaming--but that was debunked as a rumor. This would have been a big step for Nintendo, a company that has, like a dragon of old Germanic lore, covetously clung to its (intellectual) property, wanting it to be experienced exclusively on its own hardware.  The times are changing, and while Nintendo stubbornly resists, even dragons of legend must get up and go with the flow from time to time, as much as they’d like to stay stuck in the golden age.